
Monster Hunter Tri was the first Monster Hunter game to jump away from the Playstation consoles. It would’ve been nice to see some kind of substantial difference between the first two games, but it’s definitely worth playing if you’re looking for more of the same. It took everything that worked about the first game and filed away all of the rough edges, leaving behind a product that was simply better at what it wanted to be. What’s nice about Monster Hunter 2 is that it really proved that the Monster Hunter concept had legs. It’s not a particularly revolutionary game, but it simply did not have to be one in order to be a success.
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Monster Hunter 2 is one of those sequels that doesn’t so much seek to reinvent the wheel as it looks to make it a bit smoother.Īnother Playstation 2 exclusive, the game simply adds some new monster, some new weapons and armor, and some new ways to upgrade said weapons and armor. Players constantly find themselves hunting stronger monsters to get better gear to hunt stronger monsters – the core gameplay experience that would be at the heart of every future Monster Hunter game. Success in these quests is largely dependent on crafting the right gear, which requires slaying the right monsters. Players can take one of two classes (each of which are divided into further sub-classes), and then take on quests given by one of a limited number of quest givers. The first Monster Hunter game is all about the loop. Though there’s a lot of evolution yet to go, this Playstation 2 exclusive would set a firm foundation for what comes next. It’s remarkable, perhaps, that Monster Hunter feels like such a finished concept with its first entry.

Like so many other games that start off a series, it’s remarkably hard to see what makes Monster Hunter a special game.Īfter all, what it brings to the table is a host of features that would go on to be further refined in future games.
